Survival is a timer plus a draining status bar: stay alive, keep food and water up, and avoid the hazards that damage you without another player touching you.
Growth is a timer you have to survive, and the status ring feeds it. Keep hunger and thirst up, learn which six or seven things damage you without another player involved, and stop reading the panel as a fixed number — it is a live readout that changes with your creature and your condition.
Survival in Harp Isles is two things running at once: a growth timer that only advances while the creature is alive, and a status ring that drains unless you keep feeding and drinking. This page is built from the recordings this project holds and from the community wiki entries it read on 2026-10-01, and every claim below says which of the two it came from.